That’s a testament to the level design too, which is the game’s real strength. There’s an incredible satisfaction that comes from walking into a gigantic kitchen with cabinets seeming impossibly high up and finding yourself standing on top of one within an hour. While he begins each level as a tiny and useless explorer staring up at skyscraper-sized furniture, Milo slowly gains the ability to scale any object so long as he has enough green pals to boost him. Green Tinykin, for instance, stack up like a ladder that he can climb. As Milo’s army grows, so does his ability to explore the world. Pink ones can carry objects, while red ones act like bombs that can blow up blocked passages and boxes. Much like Pikmin, a Tinykin’s color determines its special ability. That gives each level a more natural sense of progression that’s less dependent on creature management and easier on my little brain.Ĭritter types play into that more immediately rewarding hook. Imagine a whole game that compresses the entire loop of a full Pikmin game into hour-long levels. Critters won’t follow Milo between rooms, so each level has him starting from scratch as he builds up his ranks. Rather than accumulating and managing an ever-growing army, there’s a set amount of Tinykin to discover in each level. I love the way Tinykin streamlines some of Pikmin’s more complicated strategy aspects. It’s a less-stressful experience that makes Tinykin an even more family-friendly game than Nintendo offers. The gameplay is more built around puzzle-solving and exploration, as Milo makes his way through different rooms of a house. Players won’t send their pals off to their death by throwing them into battles or accidentally drowning them. The only major difference is that there’s no combat. Like Pikmin, Tinykin is about assembling a small army of creatures and tossing them at objectives. He quickly stumbles into a tiny one-eyed creature who begins following him around. It stars a space explorer named Milo who comes to Earth, only to discover that he’s a minuscule pipsqueak in a Honey, I Shrunk the Kids-sized world. Within moments of booting it up, the similarities between it and Pikmin are clear. Tinykin is a third-person puzzle-platformer developed by Splashteam. If you can’t wait for Pikmin 4, you need to give it a try. Tinykin, a recently released indie that draws inspiration from the Pikmin series, is one of 2022’s best games. The good news is that you don’t have to wait to play an excellent game about controlling an army of cute little creatures.
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